﻿using GameProtocol;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameLogic
{
    internal class BulletDataContainer
    {
        BulletData m_Data = new BulletData();
        WeaponData m_WeaponData;
        public BulletDataContainer(WeaponData data)
        {
            m_Data.FlyRange = data.Cfg.ShotRange;
            m_WeaponData = data;
        }

        public BulletData Data { get => m_Data; set => m_Data = value; }
    }
}
